Bachelor Seminar
Abstract
The bachelor seminar is centered around the question "What is the reality? or Is a virtual reality also a reality?" and will consist of student presentations and invited speakers.
The seminar is organized around student seminar presentations and open discussion. The working language of the seminar is English. As a requirement for successful completion of the seminar, students must:
- give a 30 minutes presentation of their assigned seminar topic (including discussion).
- submit a written seminar paper about their assigned seminar topic. The seminar paper must not exceed 10 pages in the Springer LNCS format.
Links
- eXistenZ http://www.imdb.com/title/tt0120907/
- Vanilla Sky http://www.imdb.com/title/tt0259711/
- Strange Days http://www.imdb.com/title/tt0114558/
- Welt am Draht http://www.imdb.com/title/tt0070904/
Further reading
- Daniel F. Galouye: "Simulacron-3"
- Stanislav Lem: "Der futorologische Kongreß"
- Kay Stanney: "Realizing the Full Potential of Virtual Reality: Human Factors Issues That Could Stand in the Way", University of Central Florida
- Mark Koltko-Rivera: "The Potential Societal Impact of Virtual Reality", Professional Services Group, Inc.
- Julian V. Roberts: "The Virtual Prision: Community Custody and the Evolution of Imprisonment", Cambridge University Press
- Max Velmans: "Physical, psychological and virtual realities". 1998, Book Chapter (link)
- Peter Droege: "Intelligent Environments: Spatial Aspects of the Information Revolution", Elsevier Science Ltd, 1997, p. 421ff.
- D. Freeman: "Studying and treating schizophrenia using virtual reality: a new paradigm". Schizophr Bull. 2008 Jul;34(4):605-10. Epub 2008 Mar 28. (link)
- Tammy Knipp: "Merging Realities: Psychosocial Happenings--A World on Stage," Information Visualisation, International Conference on, p. 413, Third International Conference on Information Visualisation (IV'99), 1999 (link)
- Gary Bente: "Virtuelle Realitäten", ISBN 3-8017-1465-9 (link)
- David Gelernter: "Mirror worlds or the day software puts the universe in a shoebox", ISBN 3-446-17507-5
- Andreas Lober: "Second Life, World of Warcraft & Co: Faszination, Gefahren, Business": ISBN 978-3-936931-47-1 (link)
- Mohamed K. Khan: "Report of the Council on Science and Public Health - Emotional and Behavioral Effects, Including Addictive Potential, of Video Games" (link)
- Rob Cottingham and Catherine Winters: "Second Life: What it is, and why it matters" (link)
- Tracey McNerney: "Video Game Addiction: Is it Real?" (link)





